1. Warhammer Fantasy Battle House Rules

  • Shooting - units obstruct line of sight - either as soft or hard cover, depending on the type of shooting. If it is determined to be hard cover, then any misses because of the hard cover will hit the unit that is obstructing.

  • If a unit is engaged in the front, another unit may charge the flank if it can reach it.
  • Units on hills can fire with two ranks.

2. Experimental House Rules

2.1 Archer Volley Fire

Archers in formation, (does not apply to any archers in a skirmish formation, or crossbows, etc.) have the OPTION to use volley fire.

  1. To do this, nominate a target that is NOT in short range and within range of the shooting unit. If the target can be seen by the shooting unit, then place the large (5" diameter) template directly on the target. Note the target does not have to be a unit, but must be VISIBLE to the shooting unit. Eg, a spot on the ground, a tree, etc, following normal line of sight rules.

    If the target can not be seen by the shooting unit, then you must guess the range (as per standard range guessing artillery), then measure the range and place the template at that location.

  2. Then, make a single 'to hit roll' using the BS of the 'leader' of the unit, this may be a champion, a character that has joined the unit, or if none are present, the base BS of the unit itself. If this is a 'hit', then the volley does not scatter, if it is a miss, then it scatters 2d3 inches in a random direction. Note that all modifiers apply to this roll except for cover modifiers.
  3. Once the final template location has been established, count up the number of models wholly under or touching the template. Roll to hit using the ballistic skill of the shooting unit a number of times equal to the lesser of the number of shooting models or the number of models under or touching the template.

    Note that all standard bonuses and penalties for ranged shooting apply to these rolls to hit.

    For example, 20 archers are shooting at a unit. They miss and the template partially covers 2 units, 9 models in unit A and 4 in unit B. In this case, 9 rolls to hit are made on unit A and 4 on B.

    If there were only 7 archers, then 4 rolls to hit would be made on unit A and and 3 on unit B. (This is not exact, but good enough for now, ideally the ratios would be kept constant)

    NOTE: each model under the template gets rolled to be hit for ONCE; if the archers outnumber the unit they are shooting those archers do not get a roll to hit, for example, if there is only one model they are shooting at, a unit of twenty archers will only only roll to hit ONCE for that one model. Rule for large targets: However many small bases can fit in a large tagets base is the number of "rolls to hit" caused on a large target.

2.2 Big Units Run Just Like Little Ones

Extra combat result bonuses will be given to units that have a 'squareness' as follows:
squareness bonus
5x5 +1
6x6 +2
7x7 +3
AxA +(A-4)
This is to encourage having 'big' units. And to prevent a big unit from running after just starting combat. The squareness refers to the biggest square that can be drawn within a unit, so a unit can be 6x7 or 6x8 and still get the 6x6 squareness bonus.

2.2.1 Option 1

The bonuses listed in the table apply directly to combat result at the end of combat (as listed above). The 'squareness' is measured at the start of combat.

2.2.2 Option 2

The bonuses only apply to help 'tie' the combat. They can never 'win' the combat. That is, if a 7x7 square unit has lost a combat by 2 (calculated without considering the squareness bonus), it will apply 2 points of its 'squareness bonus' in order to render the combat drawn. If it lost by 4, it would apply its squareness bonus of 3, but would still lose the combat by 1, resulting in a decreased chance of running away. If it had won by 1, then the squareness bonus would not apply at all.

2.2.3 Option 3

Forgo the 'squareness bonus' entirely, instead, give a bonus to be used as listed in Option 2 as follows:
# of models bonus
25 +1
35 +2
45 +3
55 +4
65 +5
The maximum bonus is +5.

2.3 Choo Choo Train Units

In order to encourage wider units, whenever a unit is engaged in a combat on their front rank, if it has unengaged models in its front rank, then it may immediately lap around a number of models equal to the number of unengaged models in the front rank as per the 'lapping around' rules in the warhammer book.